Rotation Fourteen

Rhythm - Students Choose and Lead

Final Cheer:  “One, two, three..HuddLup!”

Game 1 -  Your Add

Number of Players:  2 or more

Rules

Form into pairs facing each other.  One partner begins by calling "SET" which causes both partners to place their hands behind their backs and extend a certain number of fingers on one or both hands.  When ready, the other partner will call "GO" causing both people to thrust their hands forward so that all four hands can be seen.  The first person to call out the correct sum of all four fingers, wins that round.  Play several rounds and swap partners.  Variations are to add more people to form a group of three or four or change the operation to multiplication.  

Game 2 -  Turbo Name Game

Number of Players:  10 or More

Rules

Gather the group in an open area.  Ask them to close their eyes and mingle randomly in the area until you say stop.  With eyes open, everyone must remain standing in the same position until they are tagged on the shoulder.  To start, tap one person at random who must then quickly attempt to name and tag another person.  This process of naming and tagging is repeated until everyone has been tagged.  Encourage people who are tagged to step back out of the group.  Play several rounds to record the quickest time.  

Game 3 - Salt and Pepper

Number of Players:  8 or more

Rules 

Ask everyone in your group to stand on one side of a long line marked on the ground.  Encourage people to spread themselves evenly along the line, within a foot.  Identify one side of the line as 'Salt' and the other as 'Pepper'.  Loudly announce a series of calls such as "SALT, PEPPER, SALT, SALT..."  Immediately upon each call, each person must jump to the correct side.  If an individual makes an error, an example jumps to the wrong side of the line, they are eliminated.  Each person aims to stay in the game for as long as possible.  The last person remaining wins.  Variations: Form pairs, and instruct all moves must be made with a partner (often facing each other and holding hands).  If one or both make a mistake and an error, then both are eliminated.  

Previous
Previous

Rotation Fifteen

Next
Next

Rotation Thirteen